Bienvenido! Entrar Crear un nuevo perfil

Avanzado

We started with to mmogo

Enviado por mmogo 
We started with to mmogo
26-July-2017 06:58
Actually on Titanfall 1 we started with to NBA Live Coins a single player and multiplayer simultaneously,” reveals the game's Senior Single Player Designer, Mohammed Alavi, during an exclusive interview with the Daily Star at Gamescom."The problem with that was we were still laying the tracks as the train was going over it."We made a decision early on that we needed to focus all of our energy on one.” Titanfall 2 Screenshots A collection of the best screenshots from EA's upcoming mech shooter,



The Respawn studio was infamously formed by Cheap nba coins a breakaway team from Call of Duty devs Infinity Ward - Alavi was personally responsible for the controversial No Russian level of Modern Warfare 2 - and quickly found out they had overreached with their initial plans for Titanfall."We were a very tiny company, we had brand new technology and we didn't even know what kind of game we were making,” he recalls "so both the single player and the multiplayer were really suffering, so that's when we decided to stop the single player and go and make the multiplayer."



And then once we did that, we really just focused all our energy on it. We weren't thinking at some point we've to figure out how to put this in [to a single player campaign], it was just, what is the best, most interesting multiplayer we can do?"And then after that shipped we turned around and went, how the f**k are we going to make single player out of this? [laughs] Seriously, man! Try to make a single player out of a motion model where you can go f**king anywhere. It's not easy!” Related Articles



Call of Duty: Modern Warfare News: Former boss tells Activision Titanfall 2 release date approaches as epic new trailer reveals single player gameplay Titanfall 2 dev reveals they're looking into VR and it's 'AMAZING' Mohammed says he and his team spent the best part of a year trying to figure out how to do just that, making hundreds of gameplay prototypes in a bid to create a single player experience that retained the essence of [www.mmogo.com]
Lo siento, sólo pueden enviar mensajes si está registrado.

Picar aquí para entrar