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Right analog usage in the 2K series

Enviado por mmogo 
Right analog usage in the 2K series
05-October-2017 09:20
Let's examine the history of the right analog usage in the 2K series. 2K and 2K1 for Sega Dreamcast When NBA 2K first makes its debut as a launch title for the NBA Live Coins Sega Dreamcast on September 9, 1999, gamers don't have to worry about a right analog stick, because the Dreamcast controller doesn't have one. 2K2 It isn't until 2001, when Sega sadly pulls out of the hardware game and starts developing 2K for other consoles (Playstation 2 and XBox), that the right analog stick comes into play.



The first game to be released outside of the Dreamcast, NBA 2K18 MT Nintendo Switch, doesn't do much to take advantage of the added input -- the right stick merely brings up the play-calling menu, a simple task that could have been relegated to, say, the select button. 2K3 NBA 2K3 gives gamers the option to use the right analog stick to pass by pressing down in the direction of the intended teammate. This functionality, though, doesn't really take advantage of the stick's analog nature.



That same year, EA Sports' NBA Live 2003 introduces "Freestyle controls" (along with a very stylish series of marketing campaign), which gives gamers the ability to use the right analog stick to trigger dribbling juke moves. This is, perhaps, the last time the Live series steals any of 2K's thunder. 2K4 2K promptly steals NBA Live's idea for the 2004 edition of the game, titled ESPN NBA Basketball (the only game in the series to not have "2K" in its title).



Calling it "Isomotion", the right analog stick becomes a way to trigger dribbling moves. Much like Live's "Freestyle" scheme, the analog stick's sensitivity is mostly dumbed down. Pulling off dribbling moves merely requires players to tap and roll the stick, as if they were pulling off Shoryukens in Street Fighter 2. 2K6 After two years, the series abandons "Isomotion" in 2K6, instead using the right analog stick for shooting controls.
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